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Find out what's happening in the blog. Below is a list of blog items.

Sep 15

Statewide Referendum on Nonprofit Raffles

Posted to From the Reference Desk... by Brian Herder

Holding raffles is a popular way for nonprofit clubs and organizations to make money. Unfortunately in Kansas there is a little snag - because they are a form of unauthorized gambling, raffles are actually illegal.

Gambling, in the form of "lotteries and the sale of lottery tickets" was made "forever illegal" by the Constitution of the state of Kansas in 1861. Despite the "forever" part, since 1975 the government and people of Kansas have steadily chipped away at the categorical gambling prohibition via constitutional amendments.

In the Kansas Constitution, "Lotteries" fall under "Article 15, Section 3", with the currently-existing gambling-related amendments under Sections 3a, 3b, and 3c. In 2014 the state legislature proposed an amendment to make raffles a legal form of fundraising in Kansas. The actual text of the the proposed raffle amendment and an explanatory summary are provided at the links below.

Voters will have the chance to approve the measure in November.

Text of Proposed Raffle Amendment (SCR 1618)

Summary of Legislation

Kansas Constitution - Article Fifteen: Miscellaneous

Kansas Constitution

Jul 30

Makerspaces: Top Trailblazing Projects, a LITA Guide (2014)

Posted to State Library's LIS Collection by Brian Herder

Makerspaces Top Trailblazing Projects

Makerspaces: Top Trailblazing Projects, a LITA Guide (2014)

Caitlin A. Bagley

Item Number: 978-1-55570-990-7

Publisher: ALA TechSource

Spaces that have been designed to allow users to create, build, and learn new projects and technologies, makerspaces employ a variety of tools such as 3-D printers, AutoCAD design software, and even open-source hardware like Arduino Kits. Developing a community around shared use of space and equipment, a tenet of the makerspace movement, fits squarely into libraries’ mission. Bagley examines nine makerspaces in public, academic, and school libraries, describing their design and technical decisions in depth and showing how each is doing something unique and different, under a wide range of budgets and project offerings. Enabling readers to quickly gather information about these trailblazing projects, Bagley’s guide

  • Defines the makerspace, and describes why it fits perfectly into the library’s role as community center
  • Answers common questions about implementing a makerspace project, detailing how libraries are addressing issues such as registration, usage policy, noise, software programs in digital workspaces, adapting spaces, funding, and promotion
  • Illustrates approaches libraries are taking to staffing makerspaces, from Anchorage Public Library’s Maker in Residence and Mesa Public Library's THINKspot coordinator, to the library school students involved with University of Michigan and University of Illinois makerspace projects
  • Covers the demographics of makerspace users, from children and teens to hobbyists and job seekers, offering guidance for targeting, marketing, and programming

A sourcebook of ideas that readers can apply at their own institutions, this resource also demonstrates how makerspaces can be gathering places for people to learn how to create and build together as a community.